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Report: Blizzard’s canceled survival game experienced several development problems and a shift in the graphics engine and was not close to launch


A report from the distinguished journalist, Jason Schreier, recently published by Bloomberg, revealed that the survival game that was canceled in Activision Blizzard was called Odyssey, and the report attributed the reason for its cancellation to the feeling of the company’s senior leadership and decision makers that the project was exhausting the company’s resources without reaching the stages of completion. Encouraging the continuation of significant investment in it.

The project started with the UE5 graphics engine, but it faced problems related to its ambition to allow the presence of 100 players simultaneously within the game, so it was switched to a new engine called Synapse, but this engine did not help the development process, and work on it was proceeding very slowly, making the developer need To increase the number of developers in the project, at a time when the number had reached 100 employees. It is a large number indeed. Here the decision makers felt that the project was beginning to be a burden on them, and it was decided to cancel it completely.

It is worth noting that the report stated that the project’s launch window was scheduled to be 2026, but some of the obstacles it faced gave the impression that this date was optimistic.

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