Games like Payday 2 were one of the reasons why various major companies went to develop service games and focused on supporting them in the long term because they were an example of the ability of these projects to achieve distinct revenues through copy sales and purchases without reaching the huge development cost of individual games, but with the passage of time it became clear that This success is not easy to achieve.
While Payday 2 enjoyed strong popularity that lasted for quite some time, we are witnessing the struggle of the third part of the series in maintaining its fan base, which was not as large as the developer Starbreeze had hoped, and the game has already fallen below the barrier of a thousand concurrent players on the Steam digital store.
The game suffered from many technical problems at launch, along with criticism of its content. The development team suffered before issuing the first major updates, with promises that it would ensure a regular pace of updates in the coming period. The team also promised to share with us its plan to improve and support the game during the next month.